The Software Lifecycle Landscape
With the development of embedded hardware, careful attention is given to the design and creation of highly detailed specifications that can be used to source board components. This is usually followed by a phased delivery set of milestones including: prototype, implementation, test supplier qualification and final release to production. This regimen offers the advantage of ensuring quality and functional requirements being met by the time manufacturing. Taking a waterfall approach to hardware development can minimize any risk of downstream issues once hardware goes into volume production.
With the development of embedded hardware, careful attention is given to the design and creation of highly detailed specifications that can be used to source board components. This is usually followed by a phased delivery set of milestones including: prototype, implementation, test supplier qualification and final release to production. This regimen offers the advantage of ensuring quality and functional requirements being met by the time manufacturing. Taking a waterfall approach to hardware development can minimize any risk of downstream issues once hardware goes into volume production.
Software development is perceived to be completely different. The “soft” part in software implies there is an inherent ability to change along the way. Unfortunately, this can give management a false impression that software projects can easily accommodate change with little to no additional cost or schedule impact. The perception of a software developer is further glamourized in Dilbert cartoons by Scott Adams. [1] A programmer is considered to be a breed apart—working in a world combining art, technical inquisitiveness, social discomfort and sometimes even magic. All you need is creative talent, endless hours, lots of coffee, a PC and a handful of software tools.
As hardware development projects are perceived to complete on a timely basis, software development projects are often late and cost much more than was originally planned. Just ask any project manager in the embedded industry who has worked on both hardware and software projects. Given the choice, many project managers would rather manage hardware projects.
Since both software and hardware projects may be under development at the same time, both sets of teams must collaborate. As hardware developers tend to work in a very structured and organized manner, software engineers tend to perform a lot more trial and error. This “software way of life” can be quite a challenge for management and I’ve seen more than one attempt in my career to convert more-disciplined hardware engineers to become programmers. This rarely works due to different skill sets and a radically different mindset.
Rather than demand that software people conform to hardware design approaches, a better way is to take lessons from enterprise and mobile software computing. We must identify the right approach for software development that marries the way software developers like to work with how work is performed.
Audit Your Software Development Lifecycle
Years back, my Datalight software development team was having a tough time juggling incoming product management requests making project schedules difficult to achieve. At the time, any mention of changing our process methodology to agile (specifically, Scrum) was met with, “no way! That stuff is just a fad.”
Years back, my Datalight software development team was having a tough time juggling incoming product management requests making project schedules difficult to achieve. At the time, any mention of changing our process methodology to agile (specifically, Scrum) was met with, “no way! That stuff is just a fad.”
I found it was easier to let the team identify what didn’t work at the time rather than force fit some newfangled agile methodology on them. So, I asked the team, “OK, what can we improve with our software development process?” Through rather intense brainstorming, we were able to compile a list of improvements to be made:
- Decisions made throughout a project lifecycle appear ad hoc and reactive.
- QA gets involved way too late.
- By the time the customer sees the product, it isn’t what they originally expected.
- Some features being developed aren’t getting completed on time. We usually find this out way too late to course correct.
- Handoffs at key milestones are ill-defined and by the time the project is completed, the original specifications and design documents aren’t even close to what was actually implemented. And yet, we never have time to update them.
- Requirements are often too abstract with little to no mention of priority or guidance for validation.
Comparing Project Management Approaches
In the software development community, there are two competing schools of thought for managing the process of motivating a team to deliver quality products: waterfall and agile. Figure 1 illustrates the differences between the two extremes with waterfall being more structured and less adaptable, while agile (Scrum and eXtreme Programming shown) is less structured and more adaptable.
In the software development community, there are two competing schools of thought for managing the process of motivating a team to deliver quality products: waterfall and agile. Figure 1 illustrates the differences between the two extremes with waterfall being more structured and less adaptable, while agile (Scrum and eXtreme Programming shown) is less structured and more adaptable.

Figure 1: Agile versus traditional waterfall (Source: Datalight)
As mentioned earlier regarding hardware projects, waterfall is a step-by-step, phased delivery approach. Completing one step should advance you to the next step as shown in figure 2.

Figure 2: A waterfall overview (Source: Datalight)
Figure 2 is not exactly linear—instead the phases overlap between milestones. Developers may start the implementation even before the detailed design document has been signed off. Work may spill over to the next milestone work; hence, the term waterfall is appropriate.
For software development, a sequence of phased milestones makes logical sense but, in practice, this approach is not as intuitive as you might think. According to Agile & Iterative Development, the waterfall method has become unattractive to software developers because: [2]
- Users aren’t always sure what they want and once they see the work, they want it changed.
- Details usually come out during implementation so committing to upfront schedules is not possible.
- Approved specs are rarely accurate by the time a project is completed.
- Disconnected long series of steps with handoffs are typically subjective.
- Success seems far, far away and, in practice, schedules aren’t very predictable. This results in the team not seeing any work completion for possibly months. And then the problem begins when QA gets their hands on the code.
To compensate for these issues, the Agile Alliance [3] was formed to focus on time-driven, customer efficiency for the software development industry. The Agile Alliance defined core values from W. Edwards Deming’s research on achieving quality and productivity improvements. [4] According to Deming, work can be more efficiently completed with small cross-functional teams focused on immediate quality results.
Each mini-project takes on work by the team to be completed in fixed-length sprints. At Datalight, I’ve found that two-week sprints work best for major product upgrades and one-week sprints work best for product updates or research projects. Throughout each sprint, the team is focused on planning, doing, studying and assessing (PDSA) activities.
The software community at large has embraced this approach most notably with Scrum shown in figure 3. Datalight has selected Scrum as our agile methodology to use.

Figure 3: A Scrum process overview (Source: Datalight)
Work is defined in T-shirt-sized estimates (small, medium, and all the way up to extra large) at the beginning of a project during a Scrum planning kickoff meeting. The team agrees on resources needed, sprint duration, features (called product backlogs) and project vision. And the most important work is taken off the remaining work stack in the first sprint planning meeting. The team breaks the work into tasks and assignments so that by the time the sprint ends, the work should have been assigned, designed, implemented and validated. To mitigate risks, the team meets every day to review what work has been accomplished, what is left to complete, and identify where assistance may be needed. Daily meetings may appear to be overkill, but if a daily 15-minute scrum can alleviate project risks, the time is well worth it.
This drastically different approach assumes close-knit collaboration and effective communication. Unfortunately, software developers aren’t usually very proactive at communicating and that’s where a ScrumMaster steps in. A ScrumMaster must facilitate open discussion, communication and closure. This can take lots of extra time to prepare and communicate to the appropriate stakeholders.
A unique characteristic of Scrumming software development projects is that a product owner and the customer should be represented at Scrum planning, sprint planning and sprint reviews. During a sprint review, also called a sprint retrospective, the customer has the opportunity to review progress and the team can adjust to that feedback in the next sprint.
添加评论